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légszomj Fegyelmi fül mat_phong 1 Kétértelmű minden nap viselkedik

Mat_phong 0 · Issue #17 · agrastiOs/Ultimate-TF2-Visual-Fix-Pack · GitHub
Mat_phong 0 · Issue #17 · agrastiOs/Ultimate-TF2-Visual-Fix-Pack · GitHub

UEAKCrash | That Time I Saved the 2023 TF2 Summer Update (Troubleshooting  Obscure Source Engine Problems) - Knockout!
UEAKCrash | That Time I Saved the 2023 TF2 Summer Update (Troubleshooting Obscure Source Engine Problems) - Knockout!

Fun Fact: This is what Australiums truly look like with their special  effects removed (mat_phong 0 and mat_specular 0) : r/tf2
Fun Fact: This is what Australiums truly look like with their special effects removed (mat_phong 0 and mat_specular 0) : r/tf2

mat_phong 0
mat_phong 0

OUTDATED* [Mat_Phong 0] Australium Fix [Team Fortress 2] [Mods]
OUTDATED* [Mat_Phong 0] Australium Fix [Team Fortress 2] [Mods]

My Friendly Neighborhood' Comes to Steam July 18, Console Versions to  Follow Later [Trailer] - Bloody Disgusting
My Friendly Neighborhood' Comes to Steam July 18, Console Versions to Follow Later [Trailer] - Bloody Disgusting

mat_phong 0
mat_phong 0

Mat_Phong 0 $halflambert Fix [Team Fortress 2] [Mods]
Mat_Phong 0 $halflambert Fix [Team Fortress 2] [Mods]

HELP! whenever i use mat_phong 0 almost every skin for the Ubersaw turn  almos completely red! Do you know a way to fix it or to make it less  terrible (for example
HELP! whenever i use mat_phong 0 almost every skin for the Ubersaw turn almos completely red! Do you know a way to fix it or to make it less terrible (for example

How can i make the dark model turn back into the normal model forever, i  been experincing some problems in making it stay has mat_phong 1 but it  keeps being mat_phong 0
How can i make the dark model turn back into the normal model forever, i been experincing some problems in making it stay has mat_phong 1 but it keeps being mat_phong 0

mat_phong and australiums
mat_phong and australiums

is there a way to do "mat_phong 0" without making aussies look like crap :  r/tf2
is there a way to do "mat_phong 0" without making aussies look like crap : r/tf2

Steam Community :: Screenshot :: mat_phong 1, mat_specular 1, mat_bumpmap 1
Steam Community :: Screenshot :: mat_phong 1, mat_specular 1, mat_bumpmap 1

Steam Community :: Screenshot :: Australium Blutsauger: mat_phong 0
Steam Community :: Screenshot :: Australium Blutsauger: mat_phong 0

post your current tf2 setup
post your current tf2 setup

Team Fortress 2] r_lightwarpidentity does what mat_disable_lightwarp is  supposed to do · Issue #2823 · ValveSoftware/Source-1-Games · GitHub
Team Fortress 2] r_lightwarpidentity does what mat_disable_lightwarp is supposed to do · Issue #2823 · ValveSoftware/Source-1-Games · GitHub

mat_phong 0 + SFM = s m o o t h : r/tf2
mat_phong 0 + SFM = s m o o t h : r/tf2

Mat_Phong 0] Australium Fix | Packs | DS-Servers
Mat_Phong 0] Australium Fix | Packs | DS-Servers

mat_phong 0 in TF2 - YouTube
mat_phong 0 in TF2 - YouTube

Is this considered a good render? I set mat_phong to 0 : r/SFM
Is this considered a good render? I set mat_phong to 0 : r/SFM

TF2] setting mat_phong to 0 on vsh_distillery causes the game to crash ·  Issue #5042 · ValveSoftware/Source-1-Games · GitHub
TF2] setting mat_phong to 0 on vsh_distillery causes the game to crash · Issue #5042 · ValveSoftware/Source-1-Games · GitHub

TF2: mat_phong 1 and 0 - YouTube
TF2: mat_phong 1 and 0 - YouTube