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X-COM: Enforcer — StrategyWiki | Strategy guide and game reference wiki
Cut items and features (Apocalypse) - UFOpaedia
Alien Dimension (Apocalypse) | Monster Wiki | Fandom
X-Com Map Editor - Higher Intellect Vintage Wiki
Spitter (Apocalypse) | Monster Wiki | Fandom
Unused Game Features (Apocalypse) - UFOpaedia
X-Com Map Editor - Higher Intellect Vintage Wiki
X-COM: Terror from the Deep - Wikipedia
X-COM: Apocalypse (1997) - MobyGames
X-COM: Interceptor - Wikipedia
Android (XCOM: Apocalypse) vs MEC Troopers (XCOM:Enemy Within) | SpaceBattles
GitHub - OpenApoc/OpenApoc: Opensource rebuild of the XCOM Apocalypse Engine that requires the original files to run.
X-COM: Alliance - Wikipedia
OpenApoc - UFOpaedia
Avatar (XCOM 2) | Legends of the Multi Universe Wiki | Fandom
Unused Game Features (Apocalypse) - UFOpaedia
B-3 Apocalypse | Space Commander: War and Trade Wiki | Fandom
XCOM: Enemy Unknown - PCGamingWiki PCGW - bugs, fixes, crashes, mods, guides and improvements for every PC game
According to the (unofficial) XCOM2 wiki, the Disorient status applied by flashbangs should reduce enemy will by 30. However, this doesn't seem the case. Is there no way of reducing enemy will? :